2DRemix Devblog 1: Editing mode

In the early days of its development, I’d envisioned 2DRemix as having a Minecraft-style persistent world - and I’d built the editing tools such that the world is edited by moving the player character through the world and editing it around them. As the focus now is on creating a great Game Creation System, I added a more traditional Unity-style editing mode, where you can edit an area freely without a player character present, and then press the play button to preview how an area plays out. »

A postmortem of Rickshaw World, my LD#38 entry

This a postmortem for Ludum Dare #38 competition entry, Rickshaw World. If you haven’t tried it, you can play it now right from your web browser. Choosing an idea After pondering the Ludum Dare #38 theme a small world for about an hour, I’d come up with two ideas for games: A Twine interactive-fiction set on a generation ship. A 3D taxi-driver type game set on a small planetoid. »

Creating a mobile version of your site in Rails 3.1

I recently added a mobile layout for Chess Microbase. To ensure the mobile content was just as optimized as the desktop version, and to help reduce the number of interactions (and therefore conflicts) between the desktop and mobile versions, I chose to make the mobile site run from separate view files. Here, I’ll give an explanation of how I made that work using Rails 3.1. I started with this helpful solution by Winfield Peterson on StackOverflow: »