2DRemix Devblog 4: Minimap, rewinding, and area management

1. Minimap New editor feature: added a minimap to the corner of the editor showing an overview of the entire area, and making it easy to jump to a specific part of the map. 2. Rewinding Restored the old behavior of allowing the player to rewind time while playing. I moved this from the “Shift” keyboard key binding to a new “Time machine” item in the item bar, making it more clear to players that this functionality is available. read more

2DRemix Devblog 3: Prefabs, script parameters, and fixed pushing

1. Prefabs 2DRemix has always had a panel containing a “palette” of all the tile images you’ve used in your area, so you can select them and reuse them as needed. With this update, I’ve expanded the items in this palette from being merely images, to also embodying a default color, layer, script, and script parameters, which are all selected when that tile in the palette is selected. This means there can be a bunch of default objects, such as “grass”, “wall”, “crate”, “pusher” that are all ready to go, and can be dropped straight onto the map with a few clicks. read more

2DRemix Devblog 2: Saving and image editing

Restored the ability to save changes, and create new images for tiles. Both of these were removed in a recent refactor, and in putting them back I took the time to improve on the user experience around them by taking advantage of some newer UI changes. Instead of automatically saving every time a tile is placed, you now save manually with a button next to the “play” controls. This gives you more control over the process, and should cut down on server load. read more

2DRemix Devblog 1: Editing mode

In the early days of its development, I’d envisioned 2DRemix as having a Minecraft-style persistent world - and I’d built the editing tools such that the world is edited by moving the player character through the world and editing it around them. As the focus now is on creating a great Game Creation System, I added a more traditional Unity-style editing mode, where you can edit an area freely without a player character present, and then press the play button to preview how an area plays out. read more